PowerVR Series1

Up Introduction Quickstart Tutorial Tools Documentation Tips & Tricks Examples Drivers |  | Tips, Tricks and Code Fragments
#### SGL Direct / Direct3D Shell | #### Stable and flexible shell environment for your 3D application
#### Micro-Texturing | #### Realistic close-up textures by using Micro-Texturing
#### Dynamic Lighting | #### Simulation of varying light sources such as candle flames
#### Additive Blending | #### Additive blending is simulated by utilising alpha textures
#### Chroma Key | #### Color key textures are converted to ARBG 4444 cut-out textures
#### PowerVR Detection | #### Detection routines for identifying PowerVR hardware / drivers
#### ASCII Text in 3D | #### Routines for displaying text as 3D polygons
#### Table Fog in Direct3D | #### How to do Table Fog in Immediate Mode Direct3D
#### Application Specific Settings - Apphints | #### How to control and define AppHints in your application

Confidential / provided under Non-Disclosure Agreement Copyright © 1999-2000, PowerVR Technologies and partners. PowerVR Technologies is a division of Imagination Technologies Limited.