PowerVR Series1

Up Shell Micro Texturing Dynamic Lighting Additive Blending Chroma Key PowerVR Detection Ascii Text in 3D Table Fog AppHints |  | PowerVR Detection This example illustrates how to detect a PowerVR board and the presence of PowerVR Direct3D and SGL drivers. This can be used to determine the PowerVR driver version during the installation of your game to ensure a sufficiently new driver is installed on the system. It can also sometimes be advantageous to detect the presence of a PowerVR card in order to realise PowerVR specific features and performance optimisations in Direct3D applications.
| ## PowerVR Detection Example Program This example includes an application which detects the presence of the physical PowerVR board and the Direct3D and SGL drivers. Additionally, the D3D functionality of the PowerVR HAL is tested. The detection routines are provided in a subdirectory 'PVRdetection_Include'. These are free to use in your 3D application. Click here to download this PowerVR Detection Example [70 KB]
| ## In-Game Runtime Direct3D Detection This is a useful function (`IsPowerVRD3DDevice`) which you can utilise to determine whether the current Direct3D device is PowerVR. Click here to download this PowerVR Direct3D Detection Routine [13 KB]

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